Turn!
Raising My Beloved 2 » Devlog
Turn mfker TURN! Wait... brake BRAAA...eeeeeeeeek…
First stab at implementing a car in Godot 3.x (I forget the exact version, but the one before Godot 4 dropped in March). I had read that the vehicle physics in Godot were kinda funky. Instead of being deterred by this, it made me switch from a previous project I had been considering to do for March.
I thought that if the physics were funny then half of the fun would already be there in a final game. If I could shape the game enough for the fun to shine through...
Raising My Beloved 2
Race The Devil's janky procedurally generated tracks to resurrect your betrothed!
Status | In development |
Author | afreytes |
Genre | Racing |
Tags | Godot, Indie, Physics, Procedural Generation, Singleplayer |
Languages | English |
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