• Enter a number then hit reset to change system. (might be wonky on mobile)
  • Try "Zoom Out" when focused on the current "Star", then "Zoom In" when looking at a "planet".
  • Currently camera is not fast enough to catch up on planets hurled outside the star's gravity influence. (Todo: make camera aproximate planet's velocity)
  • Planet trails are only an aproximation. (Todo: Make trails smaller when the camera zooms in)
  • FPS tanks on mobile smartphone browsers (make sure to swith to landscape mode).
StatusPrototype
CategoryOther
PlatformsHTML5
Authorafreytes
Made withGodot
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Touchscreen, Smartphone
AccessibilityOne button

Comments

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(+1)

Pretty chaotic and fast and took a while to figure out what's going on. Mostly because by the time I figured out what I am looking it, most of the planets were already flying in space far away. A bit heavy for me.

Might need to have it go slower overall to appreciate the movement of the objects and gravity.

But pretty cute, with background and all, toy simulation.


I don't think I can escape "pause" button.