Orbits
- Enter a number then hit reset to change system. (might be wonky on mobile)
- Try "Zoom Out" when focused on the current "Star", then "Zoom In" when looking at a "planet".
- Currently camera is not fast enough to catch up on planets hurled outside the star's gravity influence. (Todo: make camera aproximate planet's velocity)
- Planet trails are only an aproximation. (Todo: Make trails smaller when the camera zooms in)
- FPS tanks on mobile smartphone browsers (make sure to swith to landscape mode).
| Status | Prototype |
| Category | Other |
| Platforms | HTML5 |
| Author | afreytes |
| Made with | Godot |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Smartphone |
| Accessibility | One button |

Comments
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Pretty chaotic and fast and took a while to figure out what's going on. Mostly because by the time I figured out what I am looking it, most of the planets were already flying in space far away. A bit heavy for me.
Might need to have it go slower overall to appreciate the movement of the objects and gravity.
But pretty cute, with background and all, toy simulation.
I don't think I can escape "pause" button.