Use touchscreen or arrow keys to move through the maze. To clear each level collect all the "stars".

But Watch Out! The ghosts can go through walls! And if you're not careful you might get lost in The Big Dark!

Obviously inspired by Pac-Man and the team behind it, specially Toru Iwatani. And by this post by Victor Estivador.


This year I wanted to seriously learn Godot and proposed to myself making a small game project each month (like a personal monthly jam - is that a thing!?) to learn about Godot and game development. This is my fourth "finished" project, but it obviously is unfinished, it has about half the mechanics I wanted to implement.

The most time consuming thing was the maze. After a lot of false starts I finally used Kenney's Asset Forge Deluxe to make it, and even then it wasn't a walk in the park for me. Also, the few sound effects I implemented all come from Kenney. The music was sourced from YouTube. The husky dog model is by Quaternius.

For this project, I implemented the super easy EZ-Sfx-and-Music audio code from Sam Lee and the amazing looking High Quality Post Process Outline shader code by Hanna "EMBYR" Crawford. Shoutouts to them!


StatusReleased
PlatformsHTML5
Authorafreytes
Made withGodot
Tags3D, maze, Retro
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Touchscreen, Smartphone

Comments

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(1 edit) (+1)

Oh, this one is close to being the good kind of jank. The kind where you can see and recognize what it copies, but it has 'broken' mechanics of what it copies that get outplayed by its own brokeness. Ie, with all the camera shaking and hero barely keeping self to the floor, it's funny how you can sometimes barely squeeze by a ghost.

Not going to say that I would play it any more, but I think if outside of the maze was completely dropped (going for stars there felt like a waste of time, until one ghost surprised me into face and gave me a game over) and if it started 1-2 difficulty levels higher, that could be a very fine jank.